Or does immoral behavior such as violence and theft make the game any more or less enjoyable? The article “Mirrored Morality: An Exploration of Moral Choice in Video Games” published in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers examines these types of questions. The article is available free online on the Cyberpsychology, Behavior, and Social Networking website.
Andrew Weaver and Nicky Lewis, Indiana University, Bloomington, studied how players make moral choices in video games and what effects those choices have on their emotional responses to the games. In general, players tended to make “moral” decisions and to treat game characters as though they were actual people. Although behaving in antisocial ways was associated with greater guilt, it did not affect player enjoyment.
“Although preliminary, these results point to the utility of games as teaching and educational tools, as well as important tools for the assessment of behavior,” says Brenda K. Wiederhold, PhD, MBA, BCIA, Editor-in-Chief of Cyberpsychology, Behavior, and Social Networking, from the Interactive Media Institute, San Diego, CA. “These findings indicate how real the virtual world can become when one suspends disbelief and immerses oneself in the scenario.”